Kod:
<script LANGUAGE="JavaScript">
// set speed of banner (pause in milliseconds between addition of new character)
var speed = 10
// decrease value to increase speed (must be positive)
// set pause between completion of message and beginning of following message
var pause = 1500
// increase value to increase pause
// set initial values
var timerID = n**l
var bannerRunning = false
// create array
var ar = new Array()
// assign the strings to the array's elements
ar[0] = "buraya ms yazın"
ar[1] = "buraya msj yazın"
ar[2] = "buraya msj yazın"
ar[3] = "buraya msj yazın"
// assign index of current message
var message = 0
// empty string initialization
var state = ""
// no value is currently being displayed
clearState()
// stop the banner if it is currently running
function stopBanner() {****
****// if banner is currently running****
****if (bannerRunning)********
****// stop the banner********
****clearTimeout(timerID)****
****// timer is now stopped****
****timerRunning = false
}
// start the banner
function startBanner() {****
****// make sure the banner is stopped****
****stopBanner()****
****// start the banner from the current position****
****showBanner()
}
// assign state a string of "0" characters of the length of the current message
function clearState() {****
****// initialize to empty string****
****state = ""****
****// create string of same length containing 0 digits****
****for (var i = 0; i < ar[message].length; ++i) {********
********state += "0"****
****}
}
// display the current message
function showBanner() {****
****// if the current message is done****
****if (getString()) {********
********// increment message********
********message++********
********// if new message is out of range wrap around to first message********
****if (ar.length <= message)************
********message = 0********
********// new message is first displayed as empty string********
********clearState()********
********// display next character after pause milliseconds********
********timerID = setTimeout("showBanner()", pause)****
****}
****else {********
********// initialize to empty string********
********var str = ""********
********// built string to be displayed (only character selected thus far are displayed)********
****for (var j = 0; j < state.length; ++j) {************
********str += (state.charAt(j) == "1") ? ar[message].charAt(j) : "**** "********
****}********
****// partial string is placed in status bar********
****window.status = str********
****// add another character after speed milliseconds********
****timerID = setTimeout("showBanner()", speed)****
****}
}
function getString() {****
****// set variable to true (it will stay true unless proven otherwise)****
****var full = true****
****// set variable to false if a free space is found in string (a not-displayed char)****
****for (var j = 0; j < state.length; ++j) {********
********// if character at index j of current message has not been placed in displayed string********
********if (state.charAt(j) == 0)************
********full = false****
****}****
****// return true immediately if no space found (avoid infinitive loop later)****
****if (full) return true****
****// search for random until free space found (braoken up via break statement)****
****while (1) {********
********// a random number (between 0 and state.length - 1 == message.length - 1)********
********var num = getRandom(ar[message].length)********
********// if free space found break infinitive loop********
****if (state.charAt(num) == "0")************
********break****
****}****
****// replace the 0 character with 1 character at place found****
****state = state.substring(0, num) + "1" + state.substring(num + 1, state.length)****
****// return false because the string was not full (free space was found)****
****return false
}
function getRandom(max) {****
****// create instance of current date****
****var now = new Date()********
****// create a random number (good generator)****
****var num = now.getTime() * now.getSeconds() * Math.random()****
****// cut random number to value between 0 and max - 1, inclusive****
****return num % max
}
startBanner()
// -->
</SCRIPT>